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CI Games’ British crew is back, with the developers and creatives back for another Lifting the Veil episode. The episode goes into detail on Lords of the Fallen II, with the game officially getting full coop progression from day 1.
One of the better things about Lords 1 is that the game supported coop play, with it being there for day one. The game will launch with full shared progression, which means that you and your coop partner will both unlock things at the same time as you play together. The other game was sort of a friend invite thing, where you only got stuff based on what the save host had, largely using a buddy system invite if one person owned the game.
The devs are talking about how they learned from the first game about what went and didn’t go too well. So, they factored those points in and built the system from an improved state from the start. So, there’s that to look forward to. The system does mention noting quest completion together, world progression, items and other things of that sort. So, players can complete those things while in-game with their mates. Again, it’s hard to tell what it is or how it works without access to the game, but the devs seem adamant that it seems to work for all the actual progress you may need for coop.
The devs also teased that the game is getting a few other coop secrets to enjoy. So, sounds like cheese is afoot, too. There’s also, of course, summoning players into the game to help with boss fights, as is a Souls-like genre staple at this point for those bosses you just can’t get through.

The developers also talked about some of the changes. The main one is the players requested a katana weapon for the game. And, the devs having a mantra of players first, delivered on that archetype. It comes after the devs also added a scythe in a few vlogs before too.
The devs spoke of the katana as a popular weapon among the Souls-like audience, and why it’s hotly requested. The weapon is a popular and fun class type in Elden Ring, the rule of cool, and then getting good stats on these more agile sword weapons. But, the devs want the katana to be a LOTF katana. They describe it as more savage, yet graceful, with the weapon hitting hard and meaty, but also well animated to feel like that skilled martial artist warrior vibe often attributed to it.
There are also some enrichment changes, with the likes of meteors falling and hitting the area. Not sure what it means, but they mentioned that meteors have to land somewhere. So, are there hazards for players to watch when level changes happen? Interesting nonetheless.
You can watch the full vlog here if you’d like, and get the lowdown on 40 minutes of content.
It comes after the devs have been open about coming to Steam, with Summer Games Fest confirming that. It’s also even after recent minor controversy over some Female armor sets, which turned out to be only a few more sexy pieces amongst the hundreds available in-game.
The post Lords of the Fallen II gets full coop progression from day 1 and confirms a Katana class is in the game appeared first on The Escapist.